DSpace@Çankaya

Gamification as a disruptive factor in software processimprovement initiatives

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dc.contributor.author Herranz, Eduardo
dc.contributor.author Colomo-Palacios, Ricardo
dc.contributor.author de Amescua Seco, Antonio
dc.contributor.author Yılmaz, Murat
dc.date.accessioned 2020-06-02T07:01:10Z
dc.date.available 2020-06-02T07:01:10Z
dc.date.issued 2014
dc.identifier.citation Herranz, Eduardo; Colomo-Palacios, Ricardo; de Amescua Seco, Antonio "Gamification as a disruptive factor in software processimprovement initiatives" Journal Of Universal Computer Science, Vol.20, No.6, pp.885-906, (2014). tr_TR
dc.identifier.issn 0948-695X
dc.identifier.uri http://hdl.handle.net/20.500.12416/3994
dc.description.abstract For any Software Process Improvement (SPI) initiative to succeed human factors, in particular, motivation and commitment of the people involved should be kept in mind. In fact, Organizational Change Management (OCM) has been identified as an essential knowledge area for any SPI initiative. However, enough attention is still not given to the human factors and therefore, the high degree of failures in the SPI initiatives is directly linked to a lack of commitment and motivation. Gamification discipline allows us to define mechanisms that drive people's motivation and commitment towards the development of tasks in order to encourage and accelerate the acceptance of an SPI initiative. In this paper, a gamification framework oriented to both organization needs and software practitioners groups involved in an SPI initiative is defined. This framework tries to take advantage of the transverse nature of gamification in order to apply its Critical Success Factors (CSF) to the organizational change management of an SPI. Gamification framework guidelines have been validated by some qualitative methods. Results show some limitations that threaten the reliability of this validation. These require further empirical validation of a software organization. tr_TR
dc.language.iso eng tr_TR
dc.publisher Graz Univ Technolgoy tr_TR
dc.rights info:eu-repo/semantics/closedAccess tr_TR
dc.subject Gamification tr_TR
dc.subject Software Process Improvement tr_TR
dc.subject Organizational Change Management tr_TR
dc.title Gamification as a disruptive factor in software processimprovement initiatives tr_TR
dc.type article tr_TR
dc.relation.journal Journal Of Universal Computer Science tr_TR
dc.identifier.volume 20 tr_TR
dc.identifier.issue 6 tr_TR
dc.identifier.startpage 885 tr_TR
dc.identifier.endpage 906 tr_TR
dc.contributor.department Çankaya Üniversitesi, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümü tr_TR


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