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Psychometric validation of the Turkish gaming disorder test: A measure that evaluates disordered gaming according to the World Health Organization framework.

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dc.contributor.author Evren, Cüneyt
dc.contributor.author Pontes, Halley M.
dc.contributor.author Dalbudak, Ercan
dc.contributor.author Evren, Bilge
dc.contributor.author Topçu, Merve
dc.contributor.author Kutlu, Nilay
dc.date.accessioned 2021-03-15T07:26:55Z
dc.date.available 2021-03-15T07:26:55Z
dc.date.issued 2020
dc.identifier.citation Evren, C., Pontes, H. M., Dalbudak, E., Evren, B., Topcu M., & Kutlu N. (2020). "Psychometric validation of the Turkish gaming disorder test: A measure that evaluates disordered gaming according to the World Health Organization framework", Psychiatry and Clinical Psychopharmacology, Vol. 30, No. 2, pp. 144-151. tr_TR
dc.identifier.issn 2475-0573
dc.identifier.issn 2475-0581
dc.identifier.uri http://hdl.handle.net/20.500.12416/4617
dc.description.abstract Background: Previous research on gaming disorder (GD) used psychometric tools, which evaluates according to the American Psychiatric Association (APA) diagnostic framework. The Gaming Disorder Test (GDT), a standardized measure to assess symptoms and prevalence of GD according to the World Health Organization (WHO) diagnostic framework. The main aim of the current study was to adapt the GDT to Turkish. Methods: In the present study participants were assessed with the GDT, the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF), and the CAGE-Problematic Internet Use Questionnaire (CAGE-PIUQ). The factor structure of the scale was tested with Con.rmatory Factor Analysis (CFA), and reliability and validity analyses were conducted. Results: A sample of 932 Turkish gamers (58.3% male, mean age 23.64 years, SD=5.42) was recruited online. Confirmatory factor analyses demonstrated that the unidimensional factor structure of the GDT was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.879) and showed adequate convergent and criterion-related validity, as indicated by statistically significant positive correlations between average time daily spent playing games (ATDSPG) during last year, IGDS9-SF and CAGE-PIUQ scores. By applying the International Classification of Diseases 11th edition (ICD-11) threshold for diagnosing GD (e.g., meeting all four criteria by answering them either with 'often' [4] or 'very often' [5]), it was found that the prevalence of GD is 1.9% (n = 18). Conclusions: Online gaming preference, ATDSPG and probable ADHD predicted the severity of disordered gaming. These findings support the Turkish version of the GDT as a valid and reliable tool for determining the extent of GD related problems among young adults and for the purposes of early GD diagnosis in clinical settings and similar research. tr_TR
dc.language.iso eng tr_TR
dc.relation.isversionof 0.5455/PCP.20200429072430 tr_TR
dc.rights info:eu-repo/semantics/openAccess tr_TR
dc.subject E-Sports tr_TR
dc.subject Gaming Disorder tr_TR
dc.subject GDT tr_TR
dc.subject Internet tr_TR
dc.subject Scale tr_TR
dc.subject University Students tr_TR
dc.subject Young Adults tr_TR
dc.title Psychometric validation of the Turkish gaming disorder test: A measure that evaluates disordered gaming according to the World Health Organization framework. tr_TR
dc.type article tr_TR
dc.relation.journal Psychiatry and Clinical Psychopharmacology tr_TR
dc.contributor.authorID 256656 tr_TR
dc.identifier.volume 30 tr_TR
dc.identifier.issue 2 tr_TR
dc.identifier.startpage 144 tr_TR
dc.identifier.endpage 151 tr_TR
dc.contributor.department Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji Bölümü tr_TR


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