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Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)

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dc.contributor.author Evren, Cüneyt
dc.contributor.author Evren, Bilge
dc.contributor.author Dalbudak, Ercan
dc.contributor.author Topçu, Merve
dc.contributor.author Kutlu, Nilay
dc.date.accessioned 2021-03-15T07:27:32Z
dc.date.available 2021-03-15T07:27:32Z
dc.date.issued 2020-03
dc.identifier.citation Evren, C. at al (2020). "Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)", Düşünen Adam: The Journal of Psychiatry and Neurological Sciences, Vol. 33, pp. 19-28. tr_TR
dc.identifier.issn 1309-5749
dc.identifier.uri http://hdl.handle.net/20.500.12416/4623
dc.description.abstract Objective: The main aims of the current study were to test the factor structure, reliability and validity of the Ten-Item Internet Gaming Disorder Test (IGDT-10), a standardized measure to assess symptoms and prevalence of internet gaming disorder (IGD). Method: In the present study, participants were assessed with the IGDT-10, the nine-item IGD Scale - Short Form (IGDS9-SF), and the Motives for Online Gaming Questionnaire (MOGQ). Results: Confirmatory factor analysis showed that the IGDT-10's one-factor structure (i.e., dimensional structure) was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.79) and showed adequate convergent and criterion-related validity as shown by positive correlations between average daily time spent playing games over the past year and IGDS9-SF and MOGQ scores. By applying the DSM-5 threshold to diagnose IGD (meeting at least five criteria), the incidence of individuals with IGD was found to be 7.4% (n=56) in the entire sample. Conclusion: These results demonstrate the Turkish version of the IGDT-10 to be a valid and reliable instrument for determining the magnitude of problems associated with IGD among young adults and for early diagnosis of IGD in clinical environments and comparable studies. tr_TR
dc.language.iso eng tr_TR
dc.relation.isversionof 10.14744/DAJPNS.2019.00057 tr_TR
dc.rights info:eu-repo/semantics/openAccess tr_TR
dc.subject E-Sports tr_TR
dc.subject Internet Gaming Disorder tr_TR
dc.subject IGDT-10 tr_TR
dc.subject Scale tr_TR
dc.subject University Students tr_TR
dc.subject Video Gaming tr_TR
dc.subject Young Adults tr_TR
dc.title Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10) tr_TR
dc.type article tr_TR
dc.relation.journal Düşünen Adam: The Journal of Psychiatry and Neurological Sciences tr_TR
dc.contributor.authorID 256656 tr_TR
dc.identifier.volume 33 tr_TR
dc.identifier.issue 1 tr_TR
dc.identifier.startpage 19 tr_TR
dc.identifier.endpage 28 tr_TR
dc.contributor.department Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji Bölümü tr_TR


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