dc.contributor.author |
Evren, Cüneyt
|
|
dc.contributor.author |
Evren, Bilge
|
|
dc.contributor.author |
Dalbudak, Ercan
|
|
dc.contributor.author |
Topçu, Merve
|
|
dc.contributor.author |
Kutlu, Nilay
|
|
dc.date.accessioned |
2021-03-15T07:27:32Z |
|
dc.date.available |
2021-03-15T07:27:32Z |
|
dc.date.issued |
2020-03 |
|
dc.identifier.citation |
Evren, C. at al (2020). "Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)", Düşünen Adam: The Journal of Psychiatry and Neurological Sciences, Vol. 33, pp. 19-28. |
tr_TR |
dc.identifier.issn |
1309-5749 |
|
dc.identifier.uri |
http://hdl.handle.net/20.500.12416/4623 |
|
dc.description.abstract |
Objective: The main aims of the current study were to test the factor structure, reliability and validity of the Ten-Item Internet Gaming Disorder Test (IGDT-10), a standardized measure to assess symptoms and prevalence of internet gaming disorder (IGD).
Method: In the present study, participants were assessed with the IGDT-10, the nine-item IGD Scale - Short Form (IGDS9-SF), and the Motives for Online Gaming Questionnaire (MOGQ).
Results: Confirmatory factor analysis showed that the IGDT-10's one-factor structure (i.e., dimensional structure) was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.79) and showed adequate convergent and criterion-related validity as shown by positive correlations between average daily time spent playing games over the past year and IGDS9-SF and MOGQ scores. By applying the DSM-5 threshold to diagnose IGD (meeting at least five criteria), the incidence of individuals with IGD was found to be 7.4% (n=56) in the entire sample.
Conclusion: These results demonstrate the Turkish version of the IGDT-10 to be a valid and reliable instrument for determining the magnitude of problems associated with IGD among young adults and for early diagnosis of IGD in clinical environments and comparable studies. |
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dc.language.iso |
eng |
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dc.relation.isversionof |
10.14744/DAJPNS.2019.00057 |
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dc.rights |
info:eu-repo/semantics/openAccess |
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dc.subject |
E-Sports |
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dc.subject |
Internet Gaming Disorder |
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dc.subject |
IGDT-10 |
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dc.subject |
Scale |
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dc.subject |
University Students |
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dc.subject |
Video Gaming |
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dc.subject |
Young Adults |
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dc.title |
Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10) |
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dc.type |
article |
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dc.relation.journal |
Düşünen Adam: The Journal of Psychiatry and Neurological Sciences |
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dc.contributor.authorID |
256656 |
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dc.identifier.volume |
33 |
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dc.identifier.issue |
1 |
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dc.identifier.startpage |
19 |
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dc.identifier.endpage |
28 |
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dc.contributor.department |
Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji Bölümü |
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