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The Gamification Tool for the Classroom Response Systems: Kahoot!

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dc.contributor.author Gündüz, Abdullah Yasin
dc.contributor.author Akkoyunlu, Buket
dc.date.accessioned 2021-06-18T11:21:55Z
dc.date.available 2021-06-18T11:21:55Z
dc.date.issued 2020-07
dc.identifier.citation Gündüz, Abdullah Yasin; Akkoyunlu, Buket (2020). "The Gamification Tool for the Classroom Response Systems: Kahoot!", Hacettepe Üniversitesi Eğitim Fakültesi Dergisi-Hacettepe University Journal of Education, Vol. 35, No. 3, pp. 480-488. tr_TR
dc.identifier.issn 2536-4758
dc.identifier.uri http://hdl.handle.net/20.500.12416/4836
dc.description.abstract Classroom response systems (CRS), which are used to gather immediate feedback from students throughout the teaching process, have been called by different names in the past and present. Examples of CRS implementations include question-answer systems, student response systems, electronic response systems, or cloud-based classroom response systems. The objective of this study is to inform educators who embrace flipped learning about students' perceptions of the use of Kahoot. This study employed a mixed-method research approach with 53 sophomore students. Both quantitative and qualitative data about Kahoot activity were gathered at the end of a 9-week flipped learning implementation process. At the end of the study, the students stated that a CRS may be used within the scope of any lesson. Students also underlined that the use of CRS in learning environments could be an efficient way to increase motivation for the lesson and create an enjoyable learning environment. Therefore, teachers may be advised to use CRS when deciding on classroom activities in flipped learning. tr_TR
dc.language.iso eng tr_TR
dc.relation.isversionof 10.16986/HUJE.2019052870 tr_TR
dc.rights info:eu-repo/semantics/openAccess tr_TR
dc.subject Kahoot tr_TR
dc.subject Classroom Response Systems tr_TR
dc.subject Gamification tr_TR
dc.subject Flipped Learning tr_TR
dc.title The Gamification Tool for the Classroom Response Systems: Kahoot! tr_TR
dc.type article tr_TR
dc.relation.journal Hacettepe Üniversitesi Eğitim Fakültesi Dergisi-Hacettepe University Journal of Education tr_TR
dc.contributor.authorID 8539 tr_TR
dc.identifier.volume 35 tr_TR
dc.identifier.issue 3 tr_TR
dc.identifier.startpage 480 tr_TR
dc.identifier.endpage 488 tr_TR
dc.contributor.department Çankaya Üniversitesi, Ortak Dersler Bölümü, Eğitim Teknolojileri Bilim Dalı tr_TR


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