DSpace@Çankaya

Teaching ISO/IEC 12207 software lifecycle processes: A serious game approach

Basit öğe kaydını göster

dc.contributor.author Aydan, Ufuk
dc.contributor.author Yılmaz, Murat
dc.contributor.author Clarke, Paul M.
dc.contributor.author O'Connor, Rory V.
dc.date.accessioned 2019-12-10T07:05:10Z
dc.date.available 2019-12-10T07:05:10Z
dc.date.issued 2017-11
dc.identifier.citation Aydan, Ufuk; Yilmaz, Murat; Clarke, Paul M.; O'Connor, Rory V. (2017). Teaching ISO/IEC 12207 software lifecycle processes: A serious game approach Conference: 16th International Conference on Software Process Improvement and Capability Determination (SPICE) Location: Dublin City Univ, Dublin, Computer Standards & Interfaces, 54, 129-138. tr_TR
dc.identifier.issn 0920-5489
dc.identifier.uri http://hdl.handle.net/20.500.12416/2142
dc.description.abstract Serious games involve applying game design techniques to tasks of a serious nature. In particular, serious games can be used as informative tools and can be embedded in formal education. Although there are some studies related to the application of serious games for the software development process, there is no serious game that teaches the fundamentals of the ISO/IEC 12207:1995 Systems and software engineering Software life cycle processes, which is an international standard for software lifecycle processes that aims to be 'the' standard that defines all the tasks required for developing and maintaining software. "Floors" is a serious game that proposes an interactive learning experience to introduce ISO/IEC 12207:1995 by creating different floors of a virtual environment where various processes of the standard are discussed and implemented. Inherently, it follows an iterative process based on interactive technical dialogues in a 3D computer simulated office. The tool is designed to assess the novice engineering practitioners knowledge and provide preliminary training for ISO/IEC 12207:1995 processes. By playing such a game, participants are able to learn about the details of this standard. The present study provides a framework for the exploration of research data obtained from computer engineering students. Results suggest that there is a significant difference between the knowledge gained among the students who have played Floors and those who have only participated in paper-based learning sessions. Our findings indicate that participants who played Floors tend to have greater knowledge of the ISO/IEC 12207:1995 standard, and as a result, we recommend the use of serious games that seem to be superior to traditional paper based approach. tr_TR
dc.language.iso eng tr_TR
dc.publisher Elsevier tr_TR
dc.relation.isversionof 10.1016/j.csi.2016.11.014 tr_TR
dc.rights info:eu-repo/semantics/openAccess tr_TR
dc.subject ISO/IEC 12207 tr_TR
dc.subject Serious Games tr_TR
dc.subject Teaching Standards tr_TR
dc.title Teaching ISO/IEC 12207 software lifecycle processes: A serious game approach tr_TR
dc.type article tr_TR
dc.relation.journal Computer Standards & Interfaces tr_TR
dc.contributor.authorID 55248 tr_TR
dc.identifier.volume 54 tr_TR
dc.identifier.startpage 129 tr_TR
dc.identifier.endpage 138 tr_TR
dc.contributor.department Çankaya Üniversitesi, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümü tr_TR


Bu öğenin dosyaları:

Bu öğe aşağıdaki koleksiyon(lar)da görünmektedir.

Basit öğe kaydını göster