dc.contributor.author |
Yılmaz, Murat
|
|
dc.contributor.author |
O'Connor, Rory V.
|
|
dc.contributor.author |
Colomo-Palacios, Ricardo
|
|
dc.contributor.author |
Clarke, Paul
|
|
dc.date.accessioned |
2020-02-18T06:54:01Z |
|
dc.date.available |
2020-02-18T06:54:01Z |
|
dc.date.issued |
2019-04 |
|
dc.identifier.citation |
Yilmaz, Murat...et al., "Guest Editorial: Gamification and Persuasive Games for Software Engineering", IET Software, Vol. 13, No. 2, pp. 97-98, (2019). |
tr_TR |
dc.identifier.issn |
1751-8806 |
|
dc.identifier.uri |
http://hdl.handle.net/20.500.12416/2469 |
|
dc.language.iso |
eng |
tr_TR |
dc.publisher |
Inst Engineering Technology-IET |
tr_TR |
dc.relation.isversionof |
10.1049/iet-sen.2019.0052 |
tr_TR |
dc.rights |
info:eu-repo/semantics/closedAccess |
tr_TR |
dc.title |
Guest Editorial: Gamification and Persuasive Games for Software Engineering |
tr_TR |
dc.type |
editorial |
tr_TR |
dc.relation.journal |
IET Software |
tr_TR |
dc.identifier.volume |
13 |
tr_TR |
dc.identifier.issue |
2 |
tr_TR |
dc.identifier.startpage |
97 |
tr_TR |
dc.identifier.endpage |
98 |
tr_TR |
dc.contributor.department |
Çankaya Üniversitesi, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümü |
tr_TR |