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A Systematic Investigation into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review

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dc.contributor.author Olgun, Serhan
dc.contributor.author Yılmaz, Murat
dc.contributor.author Clarke, Paul M.
dc.contributor.author O'Connor, Rory V.
dc.date.accessioned 2020-04-20T13:43:40Z
dc.date.available 2020-04-20T13:43:40Z
dc.date.issued 2017
dc.identifier.citation Olgun, Serhan...et al., "A Systematic Investigation into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review", Software Process Improvement And Capability Determination, Spıce 2017, Vol. 770, pp. 384-398, (2017). tr_TR
dc.identifier.issn 1865-0929
dc.identifier.issn 1865-0937
dc.identifier.uri http://hdl.handle.net/20.500.12416/3398
dc.description.abstract The software development process is a set of socio-technical activities to produce software artifacts in which humans play a crucial role. Since it is a people centric activity, factors such as user motivation, engagement, communication and collaboration might constrain these activities. Therefore, software business organizations stand to benefit from adopting different tools and methods in order to overcome these obstacles and to improve their software business processes. Research has been made to increase software quality and enhance the software development process. Alongside these studies, innovative techniques and concepts are beneficial. As a solution, the notion of gamification (i.e. employing game elements in non-gaming contexts) has been introduced to enhance the software development process and overcome the challenges mostly related to human factors. However, the applicability of game elements in the context of software business landscapes is still a controversial issue and not totally proven as of yet. Numerous studies have been conducted to examine the benefits of gamification and how game elements affect the software development process. Thus, in this paper, a systematic literature review was conducted in order to investigate the application of game elements both in research and industrial levels of software development and as well as in software business landscapes. tr_TR
dc.language.iso eng tr_TR
dc.publisher Springer-Verlag Berlin tr_TR
dc.relation.isversionof 10.1007/978-3-319-67383-7_28 tr_TR
dc.rights info:eu-repo/semantics/closedAccess tr_TR
dc.subject Gamification tr_TR
dc.subject Software Development tr_TR
dc.subject Game Elements tr_TR
dc.subject Systematic Review tr_TR
dc.title A Systematic Investigation into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review tr_TR
dc.type conferenceObject tr_TR
dc.relation.journal Software Process Improvement And Capability Determination, Spıce 2017 tr_TR
dc.identifier.volume 770 tr_TR
dc.identifier.startpage 384 tr_TR
dc.identifier.endpage 398 tr_TR
dc.contributor.department Çankaya Üniversitesi, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümü tr_TR


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