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Towards a serious game to teach ISO/IEC 12207 software lifecycle process: An interactive learning approach

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dc.contributor.author Aydan, Ufuk
dc.contributor.author Yılmaz, Murat
dc.contributor.author O'connor, Rory V.
dc.date.accessioned 2023-02-09T08:26:19Z
dc.date.available 2023-02-09T08:26:19Z
dc.date.issued 2015
dc.identifier.citation Aydan, Ufuk; Yılmaz, Murat; O'connor, Rory V. (2015). "Towards a serious game to teach ISO/IEC 12207 software lifecycle process: An interactive learning approach", Communications in Computer and Information Science, 15th International Conference on Software Process Improvement and Capability Determination, SPICE 2015, Gothenburg, 16 June 2015through 17 June 2015, Vol. 526, pp. 217-229. tr_TR
dc.identifier.issn 1865-0929
dc.identifier.uri http://hdl.handle.net/20.500.12416/6174
dc.description.abstract ISO/IEC 12207 training is a key element to provide an ability to software development organizations for selecting a set of required processes, measuring the performance of these processes, and continuously improving them. Traditionally, such training is either performed by an expert individual to the software quality management personnel most likely in form of a seminar in a classroom environment. This may also be given by a qualified professional, such as a registered auditor. However, software requirements are usually subject to change, and there­fore such training is not enough to teach the substantial details of the entire standard. This has led to increased reports of complications, which demotivates organization to use this standard. To improve the quality of traditional training, a 3D serious game was proposed. The preliminary idea here is that the training is utilized as a game that employs 3D office landscape to provide a realistic virtual environment for ensuring that the training will be based in a real-world-like environment. Before building a prototype for our serious game, we consulted five industrial experts whose works are related with ISO standards. To give these practitioners an opportunity to explore the conceptual design and raise some potential problems, the semi-structured interview method was used. Based on the suggestions of experts, proposed model of the serious game were revised. Taken together, initial results suggest that a serious game for teaching ISO/IEC 12207 should be useful for individuals who are interested in learning more about the standard. tr_TR
dc.language.iso eng tr_TR
dc.relation.isversionof 10.1007/978-3-319-19860-6_17 tr_TR
dc.rights info:eu-repo/semantics/openAccess tr_TR
dc.title Towards a serious game to teach ISO/IEC 12207 software lifecycle process: An interactive learning approach tr_TR
dc.type conferenceObject tr_TR
dc.relation.journal Communications in Computer and Information Science tr_TR
dc.identifier.volume 526 tr_TR
dc.identifier.startpage 217 tr_TR
dc.identifier.endpage 229 tr_TR
dc.contributor.department Çankaya Üniversitesi, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümü tr_TR


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